Web28 jan. 2009 · This mod features four previously unplayable factions; The Mongols, the Timurids, Papal States, and the Aztecs with freshly buffed strengths and brand new units. One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. Calling the Mongols best cavalry faction was almost a joke. WebUsually, because I'm a person, I crush them in battles all over the place, including in all likelihood taking one of their territories. This is followed up by the Pope becoming displeased with ME for fighting my former ally, followed by the rest of my allies declaring war on me. Faction choice doesn't seem to matter. I don't get it.
Which battle difficulty is most fun? : r/totalwar - Reddit
WebMedieval 2 total war difficulty. Soldiers clash with magic and monsters, as factions are locked in battle. Set in the grim, high fantasy world of Warhammer FantasyTotal War: … Web14 jun. 2024 · 2 - when you fight in "auto resolve" rather than fighting the battle yourself, on higher difficulty you will have a lot more losses, (in a similair way more or less stars on a general have the same effect) Auto-resolve always has a larger favour to defending … hypnotist love story book
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WebStainless Steel was first started as a mod for Medieval 2: Total War (v4.1 and lower), but it switched over to Kingdoms after the expansion was released.It combines bug fixes, … WebOn the campaign map the AI usually sits in fog of war just out of the player line of sight and wait for there to be no armies within 1-2 turns runs out attacks weak settlements then it perfectly retreats out of range of attack if there are armies nearby and if not it just moves on to the next vulnerable settlement - the AI almost never wants to engage in any land … Web14 apr. 2024 · Most of the minor settlements in Kislev's Southern Oblast have a Norsca/Chaos skin on the campaign map. I imagine that's because Katarin's starting … hypnotist office