WebJun 20, 2012 · Getting rid of green lines Part 2 in Maya 2012 - Autodesk Community - Maya Maya Community Forums Maya Modeling Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya modeling topics. This page has been translated for your convenience with an automatic translation service. WebWhy are the bridged faces green? They are not green BY DEFAULT, the original file is all blue, but when i open it, it becomes green. Solution- select your object- drag right click- hover your mouse on existing material and select the material your material it could be lambert,phong,blinn etc...
Getting rid of green lines Part 2 in Maya 2012 - Autodesk Community
WebIn this video we're going to look at a question from one of our users, ziltz, on a technique for resolving an issue where our default object is green.-~-~~-~... WebJan 8, 2013 · 1. 4-sided Faces Turn this on and Maya will look for all faces on your objects that have four sides and triangulate them if you have “Cleanup matching polygons” activated. In this case it actually makes more sense to let Maya do the cleanup. theory of integrative nurse coaching
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WebApr 21, 2024 · NON-MANIFOLD GEOMETRY ISSUES (green vertices) I am not sure how to get rid of these green vertices. Ive noticed my uv shells are connected by a single uv vertex but still uncertain about how to fix … WebJul 10, 2024 · Green surface usually means a 3D object doesn't have a shading group assigned, or shader is somewhat corrupted, or error appears during import. If you can't reassign a UV-mapped texture in Maya, try to … WebMeshes display that bright green you experienced when they don't have a material assigned, so that's why it happened when you deleted aiWireframe. Unfortunately applying a new material to a mesh overwrites any existing material that was already applied to the mesh as it must have exactly one material. theory of interest course